This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...
We propose group communication for agent coordination within “active rooms” and other pervasive computing scenarios featuring strict real-time requirements, inherently unrelia...
Paolo Busetta, Mattia Merzi, Silvia Rossi, Fran&cc...
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Service-Orientation (SO) is a design and integration paradigm that is based on the notion of well defined, loosely coupled services. Within SO, services are viewed as computation...
We are interested in engineering smart machines that enable backtracking of emergent behaviors. Our SSNNS simulator consists of hand-picked tools to explore spiking neural network...
Heike Sichtig, J. David Schaffer, Craig B. Laramee