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TVCG
1998
143views more  TVCG 1998»
13 years 9 months ago
Calibration-Free Augmented Reality
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
Kiriakos N. Kutulakos, James R. Vallino
GCC
2009
Springer
13 years 7 months ago
On HLA-Based Collaborative Simulation Techniques
The design and development of a complex system as well as the simulation of its dynamic behavior are usually involved in multidisciplinary field knowledge. HLA-based collaborative ...
Fan Miao Miao, Fan Yu Shun
WIOPT
2011
IEEE
13 years 1 months ago
Network utility maximization over partially observable Markovian channels
Abstract—This paper considers maximizing throughput utility in a multi-user network with partially observable Markov ON/OFF channels. Instantaneous channel states are never known...
Chih-Ping Li, Michael J. Neely
GRAPHICSINTERFACE
2011
13 years 24 days ago
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
In high-end desktop videoconferencing systems, several windows compete for screen space, particularly when users also share an application. Ideally, the layout of these windows sh...
Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyo...
SIGMETRICS
2002
ACM
105views Hardware» more  SIGMETRICS 2002»
13 years 9 months ago
Modeling and analysis of dynamic coscheduling in parallel and distributed environments
Scheduling in large-scale parallel systems has been and continues to be an important and challenging research problem. Several key factors, including the increasing use of off-the...
Mark S. Squillante, Yanyong Zhang, Anand Sivasubra...