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NETGAMES
2004
ACM
14 years 27 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ECBS
1999
IEEE
171views Hardware» more  ECBS 1999»
13 years 11 months ago
Metamodeling - Rapid Design and Evolution of Domain-Specific Modeling Environments
Model integrated computing (MIC) is gaining increased attention as an effective and efficient method for developing, maintaining, and evolving large-scale, domain-specific softwar...
Greg Nordstrom, Janos Sztipanovits, Gabor Karsai, ...
AVI
2006
13 years 9 months ago
Input interactions and context component based modelisations: differences and similarities
Since several years, ubiquitous computing and pervasive computing has emerged and, in particular, context-aware computing. Using mobile devices, the context is perpetually evolvin...
Diane Lingrand, Michel Riveill
ADHOC
2007
139views more  ADHOC 2007»
13 years 7 months ago
Bounded-distance multi-clusterhead formation in wireless ad hoc networks
We present a clustering technique addressing redundancy for bounded-distance clusters, which means being able to determine the minimum number of cluster-heads per node, and the ma...
Marco Aurélio Spohn, J. J. Garcia-Luna-Acev...
CISIS
2009
IEEE
14 years 2 months ago
Integration of Shareable Containers with Distributed Hash Tables for Storage of Structured and Dynamic Data
Structured, spatial-temporal data arises in many applications areas such as transportation, sensor networks or mobile services. Peer to peer networks are the natural choice for th...
eva Kühn, Richard Mordinyi, Hannu-D. Goiss, T...