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CONCUR
2005
Springer
14 years 1 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
CSCW
2008
ACM
13 years 9 months ago
Are you sleeping?: sharing portrayed sleeping status within a social network
Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, nat...
Sunyoung Kim, Julie A. Kientz, Shwetak N. Patel, G...
BCSHCI
2007
13 years 9 months ago
"The devil you know knows best": how online recommendations can benefit from social networking
The defining characteristic of the Internet today is an abundance of information and choice. Recommender Systems (RS), designed to alleviate this problem, have so far not been ver...
Philip Bonhard, Martina Angela Sasse, Clare Harrie...
AIR
2005
158views more  AIR 2005»
13 years 7 months ago
Review on Computational Trust and Reputation Models
The scientific research in the area of computational mechanisms for trust and reputation in virtual societies is a recent discipline oriented to increase the reliability and perfor...
Jordi Sabater, Carles Sierra
IMC
2010
ACM
13 years 5 months ago
Listen to me if you can: tracking user experience of mobile network on social media
Social media sites such as Twitter continue to grow at a fast pace. People of all generations use social media to exchange messages and share experiences of their life in a timely...
Tongqing Qiu, Junlan Feng, Zihui Ge, Jia Wang, Jun...