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CGF
2007
151views more  CGF 2007»
13 years 7 months ago
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning
This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combinatio...
Steffi Beckhaus, Kristopher J. Blom
AC
2003
Springer
14 years 24 days ago
A Tutorial on Fingerprint Recognition
This tutorial introduces fingerprint recognition systems and their main components: sensing, feature extraction and matching. The basic technologies are surveyed and some state-of-...
Davide Maltoni
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ICSE
2007
IEEE-ACM
14 years 7 months ago
Bug Hunt: Making Early Software Testing Lessons Engaging and Affordable
Software testing efforts account for a large part of the software development costs. We still struggle, however, to properly prepare students to perform software testing activitie...
Sebastian G. Elbaum, Suzette Person, Jonathan Doku...
ICSE
2005
IEEE-ACM
14 years 1 months ago
Component-based software engineering for embedded systems
Although attractive, CBD has not been widely adopted in domains of embedded systems. The main reason is inability of these technologies to cope with the important concerns of embe...
Ivica Crnkovic