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CIA
2006
Springer
13 years 11 months ago
Learning to Negotiate Optimally in Non-stationary Environments
Abstract. We adopt the Markov chain framework to model bilateral negotiations among agents in dynamic environments and use Bayesian learning to enable them to learn an optimal stra...
Vidya Narayanan, Nicholas R. Jennings
AAAI
2007
13 years 9 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AAMAS
2007
Springer
13 years 7 months ago
An agent architecture for multi-attribute negotiation using incomplete preference information
A component-based generic agent architecture for multi-attribute (integrative) negotiation is introduced and its application is described in a prototype system for negotiation abo...
Catholijn M. Jonker, Valentin Robu, Jan Treur
TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
CRYPTO
2012
Springer
222views Cryptology» more  CRYPTO 2012»
11 years 10 months ago
Secure Identity-Based Encryption in the Quantum Random Oracle Model
We give the first proof of security for an identity-based encryption scheme in the quantum random oracle model. This is the first proof of security for any scheme in this model ...
Mark Zhandry