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ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 7 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
DSN
2009
IEEE
13 years 5 months ago
RRE: A game-theoretic intrusion Response and Recovery Engine
Preserving the availability and integrity of networked computing systems in the face of fast-spreading intrusions requires advances not only in detection algorithms, but also in a...
Saman A. Zonouz, Himanshu Khurana, William H. Sand...
APCCM
2004
13 years 9 months ago
Enterprise Architecture Modelling using Elastic Metaphors
Despite the hype surrounding enterprise architectures, they have delivered little on their promise. In this paper, we argue that enterprise architectures built using component-bas...
Gerald R. Khoury, Simeon J. Simoff
WACV
2002
IEEE
14 years 13 days ago
Eye Typing using Markov and Active Appearance Models
We propose a non-intrusive eye tracking system intended for the use of everyday gaze typing using web cameras. We argue that high precision in gaze tracking is not needed for on-s...
Dan Witzner Hansen, John Paulin Hansen, Mads Niels...
ICSE
2009
IEEE-ACM
13 years 5 months ago
Model Based Functional Testing Using Pattern Directed Filmstrips
Model driven functional system testing generates test scenarios from behavioural and structural models. In order to autmatically generate tests, conditions such as invariants and ...
Tony Clark