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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
DAGM
2010
Springer
13 years 8 months ago
Gaussian Mixture Modeling with Gaussian Process Latent Variable Models
Density modeling is notoriously difficult for high dimensional data. One approach to the problem is to search for a lower dimensional manifold which captures the main characteristi...
Hannes Nickisch, Carl Edward Rasmussen
MM
2010
ACM
151views Multimedia» more  MM 2010»
13 years 8 months ago
Explicit and implicit concept-based video retrieval with bipartite graph propagation model
The major scientific problem for content-based video retrieval is the semantic gap. Generally speaking, there are two appropriate ways to bridge the semantic gap: the first one is...
Lei Bao, Juan Cao, Yongdong Zhang, Jintao Li, Ming...
BMCBI
2010
127views more  BMCBI 2010»
13 years 7 months ago
Computational prediction of type III secreted proteins from gram-negative bacteria
Background: Type III secretion system (T3SS) is a specialized protein delivery system in gramnegative bacteria that injects proteins (called effectors) directly into the eukaryoti...
Yang Yang, Jiayuan Zhao, Robyn L. Morgan, Wenbo Ma...