Reusing existing web resources for e-learning is a very promising and highly promoted idea in the research field of web-based education, especially for intelligent or adaptive sys...
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Can learning styles (LS) be applied in current webbased systems? What are the main issues when applying LS in web-based systems? Can LS be authored in current web-based systems? W...
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...