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2009
Springer
14 years 3 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
PERVASIVE
2007
Springer
14 years 3 months ago
Objects Calling Home: Locating Objects Using Mobile Phones
Locating physical items is a highly relevant application addressed by numerous systems. Many of these systems share the drawback that costly infrastructure must be installed before...
Christian Frank, Philipp Bolliger, Christof Rodune...
FECS
2007
99views Education» more  FECS 2007»
13 years 10 months ago
Game Design as a Writing Course in the Liberal Arts
- The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large numb...
Amber Settle, Robin Burke, Lucia Dettori
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
14 years 1 months ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin
ACAL
2009
Springer
14 years 27 days ago
An Empirical Exploration of a Definition of Creative Novelty for Generative Art
Abstract. We explore a new definition of creativity -- one which emphasizes the statistical capacity of a system to generate previously unseen patterns -- and discuss motivations f...
Taras Kowaliw, Alan Dorin, Jon McCormack