We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
Reconstruction of 3D structures from uncalibrated image sequences has a wealthy history. Most work has been focused on rigid objects or static scenes. This paper studies the probl...
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Motion estimation represents the most computationally intensive task for all efficient motion compensated compression standards. This fact, despite the several eflorts aiming at r...
Stereo is a useful technique for obtaining depth information from images. However, it is required that the baseline length between two cameras should be large to increase depth pr...