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» Artificial Intelligence for Adaptive Computer Games
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AI
2010
Springer
13 years 7 months ago
Automatically generating personalized user interfaces with Supple
Today's computer-human interfaces are typically designed with the assumption that they are going to be used by an able-bodied person, who is using a typical set of input and ...
Krzysztof Z. Gajos, Daniel S. Weld, Jacob O. Wobbr...
ICTAI
1992
IEEE
13 years 11 months ago
Automated Parameter Tuning in Stereo Vision Under Time Constraints
This paper presents a method for tuning parameters under a fixed time constraint for a general binocular stereo-vision algorithm. A major difficulty in stereo vision, as well as i...
Steven R. Schwartz, Benjamin W. Wah
BMCBI
2011
13 years 2 months ago
Simulated evolution applied to study the genetic code optimality using a model of codon reassignments
Background: As the canonical code is not universal, different theories about its origin and organization have appeared. The optimization or level of adaptation of the canonical ge...
Jose Santos, Ángel Monteagudo
KI
2004
Springer
14 years 22 days ago
Model Based Deduction for Database Schema Reasoning
Abstract. We aim to demonstrate that automated deduction techniques, in particular those following the model computation paradigm, are very well suited for database schema/query re...
Peter Baumgartner, Ulrich Furbach, Margret Gro&szl...
ECAL
1995
Springer
13 years 11 months ago
Contemporary Evolution Strategies
After an outline of the history of evolutionary algorithms, a new ( ) variant of the evolution strategies is introduced formally. Though not comprising all degrees of freedom, it i...
Hans-Paul Schwefel, Günter Rudolph