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» Artificial Intelligence for Adaptive Computer Games
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EVOW
2009
Springer
14 years 2 months ago
Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go
This paper presents a successful application of parallel (grid) coevolution applied to the building of an opening book (OB) in 9x9 Go. Known sayings around the game of Go are refou...
Pierre Audouard, Guillaume Chaslot, Jean-Baptiste ...
GECCO
2007
Springer
213views Optimization» more  GECCO 2007»
13 years 11 months ago
Aspects of adaptation in natural and artificial evolution
This work addresses selected aspects of natural evolution, especially of the field of population genetics, that are considered to be meaningful for algorithmic further development...
Michael Affenzeller, Stefan Wagner 0002, Stephan M...
EL
2002
134views more  EL 2002»
13 years 7 months ago
Security issues in online games
The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Althou...
Jianxin Jeff Yan, Hyun-Jin Choi
ATAL
2008
Springer
13 years 9 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
ICARIS
2003
Springer
14 years 18 days ago
Artificial Immune Systems and the Grand Challenge for Non-classical Computation
The UK Grand Challenges for Computing Research is an initiative to map out certain key areas that could be used to help drive research over the next 10–15 years. One of the ident...
Susan Stepney, John A. Clark, Colin G. Johnson, De...