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» Artificial Intelligence for Adaptive Computer Games
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CEC
2009
IEEE
13 years 11 months ago
A dynamic artificial immune algorithm applied to challenging benchmarking problems
Abstract-- In many real-world scenarios, in contrast to standard benchmark optimization problems, we may face some uncertainties regarding the objective function. One source of the...
Fabrício Olivetti de França, Fernand...
AIIDE
2008
13 years 9 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
ATAL
2009
Springer
14 years 2 months ago
Modeling billiards games
Two-player games of billiards, of the sort seen in recent Computer Olympiads held by the International Computer Games Association, are an emerging area with unique challenges for ...
Christopher Archibald, Yoav Shoham
AAAI
2008
13 years 9 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
ATAL
2008
Springer
13 years 9 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson