AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
We study coalitional games in which agents are each assumed to have a goal to be achieved, and where the characteristic property of a coalition is a set of choices, with each choi...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...