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» Artificial Intelligence for Adaptive Computer Games
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111
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CSL
2009
Springer
15 years 10 months ago
Decision Problems for Nash Equilibria in Stochastic Games
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with ω-regular objectives.While the existence of an equilibrium whose payoff fal...
Michael Ummels, Dominik Wojtczak
120
Voted
ATAL
2009
Springer
15 years 10 months ago
Stronger CDA strategies through empirical game-theoretic analysis and reinforcement learning
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
L. Julian Schvartzman, Michael P. Wellman
162
Voted
ECAI
2010
Springer
15 years 3 months ago
On the stability of an Optimal Coalition Structure
The two main questions in coalition games are 1) what coalitions should form and 2) how to distribute the value of each coalition between its members. When a game is not superaddit...
Stéphane Airiau, Sandip Sen
138
Voted
FLAIRS
2000
15 years 4 months ago
A Multiagent Architecture to Support Distance Learning Personalization on the Web
This article presents the description of the objectives, the structure and the functionality of an interactive system intended to focus the teaching on the performanceof the stude...
Jesus Boticario, Elena Gaudioso
121
Voted
CEC
2009
IEEE
15 years 10 months ago
Biocybernetic loop: From awareness to evolution
—Developing systems that support people in everyday life in a discrete and effective way is an ultimate goal of a new generation of technical systems. Physiological computing rep...
Nikola B. Serbedzija, Stephen H. Fairclough