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» Artificial Intelligence for Adaptive Computer Games
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ACMACE
2005
ACM
15 years 9 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
173
Voted
GAMEON
2003
15 years 4 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
134
Voted
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
16 years 3 months ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...
138
Voted
EVOW
2012
Springer
13 years 11 months ago
Hyperparameter Tuning in Bandit-Based Adaptive Operator Selection
We are using bandit-based adaptive operator selection while autotuning parallel computer programs. The autotuning, which uses evolutionary algorithm-based stochastic sampling, take...
Maciej Pacula, Jason Ansel, Saman P. Amarasinghe, ...
122
Voted
ECAI
2010
Springer
15 years 3 months ago
Mining Outliers with Adaptive Cutoff Update and Space Utilization (RACAS)
Recently the efficiency of an outlier detection algorithm ORCA was improved by RCS (Randomization with faster Cutoff update and Space utilization after pruning), which changes the ...
Chi-Cheong Szeto, Edward Hung