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GAMEON
2007
13 years 9 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
DAGSTUHL
2003
13 years 8 months ago
The Future of Embodied Artificial Intelligence: Machine Consciousness?
The idea that internal models of the world might be useful has generally been rejected by embodied AI for the same reasons that led to its rejection by behaviour based robotics. Th...
Owen Holland
IAAI
1993
13 years 8 months ago
COMPAQ QuickSource: Providing the Consumer with the Power of Artificial Intelligence
This paper describes COMPAQ QuickSource, an electronic problem-solving and information system for Compaq’s line of networked printers. A major goal in designing this system was ...
Trung Nguyen, Mary Czerwinski, Dan Lee
IAAI
1990
13 years 8 months ago
ECAPP - A Process Planning Tool Using Artificial Intelligence
Allan Fraser, Harry Sloate, Mitchell Tseng