This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
The idea that internal models of the world might be useful has generally been rejected by embodied AI for the same reasons that led to its rejection by behaviour based robotics. Th...
This paper describes COMPAQ QuickSource, an electronic problem-solving and information system for Compaq’s line of networked printers. A major goal in designing this system was ...