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» Artificial Life for Computer Graphics
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DIGRA
2005
Springer
14 years 1 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
CHI
2009
ACM
14 years 8 months ago
Mirroring bodily experiences over time
Elsa Kosmack Vaara Kristina H??k The Affective Health system is a mobile lifestyle application that aims to empower people to reflect on their lives and lifestyles. The system logs...
Elsa Kosmack Vaara, Jakob Tholander, Kristina H&ou...
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
CVGIP
2006
171views more  CVGIP 2006»
13 years 7 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...
CHI
2002
ACM
14 years 7 months ago
A different kind of information appliance: fridge companion
A prototype device is described that allows a user to understand and contemplate the inner workings of a common home appliance, the refrigerator. The device monitors select physic...
Marc Böhler