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DIGRA
2005
Springer
14 years 1 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
DCC
2002
IEEE
14 years 7 months ago
Less Redundant Codes for Variable Size Dictionaries
In this paper, we report work on a family of variable-length codes with less redundancy than the de facto flat code used in most of the variable size dynamic dictionary based comp...
Zhen Yao, Nasir Rajpoot
SIGGRAPH
1998
ACM
13 years 11 months ago
Realistic Modeling and Rendering of Plant Ecosystems
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realist...
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Ra...
ACRI
2006
Springer
13 years 11 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
DIGRA
2003
Springer
14 years 22 days ago
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to wh...
Sue Morris