We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
The paper deals with the development of the informational since the IFIP '71 Congress in Ljubljana when the new consciousness evolved to the necessity of nowadays information...
— A novel parallel approach to run standard particle swarm optimization (SPSO) on Graphic Processing Unit (GPU) is presented in this paper. By using the general-purpose computing...
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Scientific measurements are often depicted as line graphs. Stateof-the-art high throughput systems in life sciences, telemetry and electronics measurement rapidly generate hundred...