Sciweavers

393 search results - page 59 / 79
» Artificial Life for Computer Graphics
Sort
View
AIMSA
2008
Springer
14 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
APN
2005
Springer
14 years 3 months ago
Can I Execute My Scenario in Your Net?
This paper describes the verification module (the VipVerify Module) of the VipTool [4]. VipVerify allows to verify whether a given scenario is an execution of a system model, give...
Gabriel Juhás, Robert Lorenz, Jörg Des...
FDG
2009
ACM
14 years 2 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
AIMSA
1998
Springer
14 years 2 months ago
A Blackboard Architecture for Guiding Interactive Proofs
The acceptance and usability of current interactive theorem proving environments is, among other things, strongly influenced by the availability of an intelligent default suggestio...
Christoph Benzmüller, Volker Sorge
APN
2006
Springer
14 years 1 months ago
Can I Execute My Scenario in Your Net? VipTool Tells You!
This paper describes the verification module (the VipVerify Module) of the VipTool [4]. VipVerify allows to verify whether a given scenario is an execution of a system model, given...
Robin Bergenthum, Jörg Desel, Gabriel Juh&aac...