Behavior-based artificial intelligent system is to derive the complicated behaviors by selecting appropriate one from a set of basic behaviors. Many robot systems have used behavi...
This paper describes an approach to surface identification in the context of mobile robotics, applicable to supervised and unsupervised learning. The identification is based on ana...
Abstract. This paper is concerned with arti cial evolution of neurocontrollers with adaptive synapses for autonomous mobile robots. The method consists of encoding on the genotype ...
— Fuzzy Cognitive Maps (FCMs) are a class of discrete-time Artificial Neural Networks that are used to model dynamic systems. A recently introduced supervised learning method, wh...
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...