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» Artificial evolution for computer graphics
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BMCBI
2011
13 years 3 months ago
PhyloSim - Monte Carlo simulation of sequence evolution in the R statistical computing environment
Background: The Monte Carlo simulation of sequence evolution is routinely used to assess the performance of phylogenetic inference methods and sequence alignment algorithms. Progr...
Botond Sipos, Tim Massingham, Gregory E. Jordan, N...
COMPLEXITY
2006
91views more  COMPLEXITY 2006»
13 years 8 months ago
The evolution of technology within a simple computer model
Technology--the collection of devices and methods available to human society--evolves by constructing new devices and methods from ones that previously exist, and in turn offering...
W. Brian Arthur, Wolfgang Polak
FLAIRS
2004
13 years 10 months ago
Package Planning with Graphical Models
We consider a novel class of applications where a set of activities conducted by a group of people over a time period needs to be planned, taking into account each member's p...
Yang Xiang, Michael Janzen
ICMENS
2003
IEEE
153views Hardware» more  ICMENS 2003»
14 years 1 months ago
Biologically Inspired Intelligent Robots Using Artificial Muscles
Humans throughout history have always sought to mimic the appearance, mobility, functionality, intelligent operation, and thinking process of biological creatures. This field of b...
Yoseph Bar-Cohen
FLAIRS
2001
13 years 10 months ago
Graphical Analysis of Value of Information in Decision Models
Wereviewand extendthe qualitative relationships about the informational relevanceof variables in graphical decision modelsbased on conditional independenciesrevealedthroughgraphic...
Songsong Xu, Kim-Leng Poh, Eric Horvitz