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» Artificial evolution for computer graphics
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CGA
2006
13 years 8 months ago
An Introductory Tour of Interactive Rendering
: The past decade has seen major improvements, in both speed and quality, in the area of interactive rendering. The focus of this article is on the evolution of the consumer-level ...
Eric Haines
FLAIRS
2004
13 years 10 months ago
Computing Marginals with Hierarchical Acyclic Hypergraphs
How to compute marginals efficiently is one of major concerned problems in probabilistic reasoning systems. Traditional graphical models do not preserve all conditional independen...
S. K. Michael Wong, Tao Lin
CEC
2005
IEEE
14 years 2 months ago
Music evolution in a complex system of interacting agents
The evolution of music, from random note strings to certain “pleasant” note sequences, is traced in a multi-agent computational model. A community of agents, with some musical ...
Tao Gong, Qian Zhang, Hua Wu
TSP
2010
13 years 3 months ago
Covariance estimation in decomposable Gaussian graphical models
Graphical models are a framework for representing and exploiting prior conditional independence structures within distributions using graphs. In the Gaussian case, these models are...
Ami Wiesel, Yonina C. Eldar, Alfred O. Hero
GECCO
2006
Springer
222views Optimization» more  GECCO 2006»
14 years 7 days ago
High-order punishment and the evolution of cooperation
The Prisoner's Dilemma and the Public Goods Game are models to study mechanisms leading to the evolution of cooperation. From a simplified rational and egoistic perspective t...
Bastian Baranski, Thomas Bartz-Beielstein, Rü...