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» Artificial evolution for computer graphics
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SIGGRAPH
2000
ACM
14 years 2 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
DIGRA
2005
Springer
14 years 3 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
AIIDE
2008
14 years 4 days ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
CEC
2009
IEEE
14 years 4 months ago
Biocybernetic loop: From awareness to evolution
—Developing systems that support people in everyday life in a discrete and effective way is an ultimate goal of a new generation of technical systems. Physiological computing rep...
Nikola B. Serbedzija, Stephen H. Fairclough
CEC
2009
IEEE
14 years 4 months ago
Recombining angles in Differential Evolution
Abstract— In this paper we wish to investigate how optimization problems involving angles can best be handled when using Differential Evolution (DE) as the optimization technique...
Thomas Greve Kristensen