Sciweavers

476 search results - page 34 / 96
» Artificial evolution for computer graphics
Sort
View
ASSISTIVE
1998
Springer
14 years 2 months ago
Wheelesley: A Robotic Wheelchair System: Indoor Navigation and User Interface
Many people who use wheelchairs are unable to control a powered wheelchair with the standard joystick interface. A robotic wheelchair can provide users with driving assistance, tak...
Holly A. Yanco
FLAIRS
2001
13 years 11 months ago
Maximal Prime Subgraph Decomposition of Bayesian Networks
A maximal prime subgraph decomposition junction tree (MPD-JT) is a useful computational structure that facilitates lazy propagation in Bayesian networks (BNs). A graphical method ...
Kristian G. Olesen, Anders L. Madsen
BMCBI
2005
106views more  BMCBI 2005»
13 years 9 months ago
SIMPROT: Using an empirically determined indel distribution in simulations of protein evolution
Background: General protein evolution models help determine the baseline expectations for the evolution of sequences, and they have been extensively useful in sequence analysis an...
Andy Pang, Andrew D. Smith, Paulo A. S. Nuin, Elis...
EVOW
2008
Springer
13 years 11 months ago
Scaffolding for Interactively Evolving Novel Drum Tracks for Existing Songs
Abstract. A major challenge in computer-generated music is to produce music that sounds natural. This paper introduces NEAT Drummer, which takes steps toward natural creativity. NE...
Amy K. Hoover, Michael P. Rosario, Kenneth O. Stan...
GECCO
2009
Springer
151views Optimization» more  GECCO 2009»
14 years 4 months ago
Evolution of functional specialization in a morphologically homogeneous robot
A central tenet of embodied artificial intelligence is that intelligent behavior arises out of the coupled dynamics between an agent’s body, brain and environment. It follows t...
Joshua S. Auerbach, Josh C. Bongard