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» Artificial evolution for computer graphics
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DCC
2002
IEEE
14 years 9 months ago
Less Redundant Codes for Variable Size Dictionaries
In this paper, we report work on a family of variable-length codes with less redundancy than the de facto flat code used in most of the variable size dynamic dictionary based comp...
Zhen Yao, Nasir Rajpoot
CIA
2007
Springer
14 years 4 months ago
From Local Search to Global Behavior: Ad Hoc Network Example
We introduce the Consensual N-Player Prisoner’s Dilemma as a large-scale dilemma. We then present a framework for cooperative consensus formation in large-scale MAS under the N-P...
Osher Yadgar
CEC
2009
IEEE
14 years 2 months ago
Memory-enhanced Evolutionary Robotics: The Echo State Network Approach
— Interested in Evolutionary Robotics, this paper focuses on the acquisition and exploitation of memory skills. The targeted task is a well-studied benchmark problem, the Tolman ...
Cédric Hartland, Nicolas Bredeche, Mich&egr...
ACRI
2006
Springer
14 years 1 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
AGP
1998
IEEE
14 years 2 months ago
Some Design Issues in the Visualization of Constraint Logic Program Execution
Visualization of program executions has been found useful in applications which include education and debugging. However, traditional visualization techniques often fall short of ...
Manuel Carro, Manuel V. Hermenegildo