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» Artificial evolution for computer graphics
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GI
2009
Springer
14 years 2 months ago
Massively-Parallel Simulation of Biochemical Systems
: Understanding biological evolution prompts for a detailed understanding of the realized phenotype. Biochemical and gene regulatory dynamics are a cornerstone for the physiology o...
Jens Ackermann, Paul Baecher, Thorsten Franzel, Mi...
VRML
1998
ACM
14 years 2 months ago
DWTP - An Internet Protocol for Shared Virtual Environments
VRML (the Virtual Reality Modeling Language) has brought 3D objects and virtual worlds to a large number of Internet users. While it provides a suitable basis for the platform ind...
Wolfgang Broll
GEM
2009
13 years 7 months ago
Degenerate Neutrality Creates Evolvable Fitness Landscapes
- Understanding how systems can be designed to be evolvable is fundamental to research in optimization, evolution, and complex systems science. Many researchers have thus recognize...
James M. Whitacre, Axel Bender
CANDC
2005
ACM
13 years 12 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
CIDM
2011
IEEE
13 years 1 months ago
A GPU-based interactive bio-inspired visual clustering
Abstract—In this work, we present an interactive visual clustering approach for the exploration and analysis of vast volumes of data. The proposed approach is based on a bio-insp...
Ugo Erra, Bernardino Frola, Vittorio Scarano