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» Artificial evolution for computer graphics
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GECCO
2007
Springer
213views Optimization» more  GECCO 2007»
13 years 11 months ago
Aspects of adaptation in natural and artificial evolution
This work addresses selected aspects of natural evolution, especially of the field of population genetics, that are considered to be meaningful for algorithmic further development...
Michael Affenzeller, Stefan Wagner 0002, Stephan M...
EVOW
2007
Springer
14 years 1 months ago
Toward Greater Artistic Control for Interactive Evolution of Images and Animation
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
David A. Hart
AICOM
2002
103views more  AICOM 2002»
13 years 7 months ago
The emergent computational potential of evolving artificial living systems
The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled c...
Jirí Wiedermann, Jan van Leeuwen
IEEECGIV
2007
IEEE
14 years 1 months ago
Video Game Console Audio: Evolution and Future Trends
KyuSik Chang, GyuBeom Kim, TaeYong Kim
GECCO
2008
Springer
257views Optimization» more  GECCO 2008»
13 years 8 months ago
Rapid evaluation and evolution of neural models using graphics card hardware
This paper compares three common evolutionary algorithms and our modified GA, a Distributed Adaptive Genetic Algorithm (DAGA). The optimal approach is sought to adapt, in near rea...
Thomas F. Clayton, Leena N. Patel, Gareth Leng, Al...