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» Artificial evolution for computer graphics
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DCC
2008
IEEE
14 years 9 months ago
Directional Lapped Transforms for Image Coding
This paper presents a scheme to design directional lapped transforms. Lapped transforms can be factorized into lifting steps. By introducing directional operator into each lifting...
Jizheng Xu, Feng Wu, Jie Liang, Wenjun Zhang
FDG
2009
ACM
14 years 4 months ago
Very fast action selection for parameterized behaviors
In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the ...
Ian Horswill
DCC
1998
IEEE
14 years 2 months ago
Compression of Unicode Files
The increasing importance of Unicode for text files, for example with Java and in some modern operating systems, implies a possible doubling of data storage space and data transmi...
Peter M. Fenwick, Simon Brierley
FDG
2009
ACM
14 years 1 months ago
Influence points for tactical information in navigation meshes
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
SIGGRAPH
2000
ACM
14 years 1 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...