Sciweavers

476 search results - page 56 / 96
» Artificial evolution for computer graphics
Sort
View
TOG
2008
85views more  TOG 2008»
13 years 9 months ago
Robust treatment of simultaneous collisions
Robust treatment of complex collisions is a challenging problem in cloth simulation. Some state of the art methods resolve collisions iteratively, invoking a fail-safe when a boun...
David Harmon, Etienne Vouga, Rasmus Tamstorf, Eita...
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 3 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
SCA
2007
14 years 10 days ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
CG
2004
Springer
13 years 9 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
GECCO
2005
Springer
145views Optimization» more  GECCO 2005»
14 years 3 months ago
Evolving an ecology of two-tiered organizations
Evolutionary models typically rely on a single level of evolution for training a team of cooperating agents. I present a model that evolves at two levels—an “organizational”...
Travis Kriplean