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» Artificial evolution for computer graphics
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CEC
2009
IEEE
14 years 4 months ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
DIGITEL
2008
IEEE
14 years 4 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 4 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah
ATAL
2008
Springer
13 years 12 months ago
Tags and image scoring for robust cooperation
Establishing and maintaining cooperation is an enduring problem in multi-agent systems and, although several solutions exist, the increased use of online trading systems, peerto-p...
Nathan Griffiths
CEC
2010
IEEE
13 years 10 months ago
Implementing an intuitive mutation operator for interactive evolutionary 3D design
Abstract— Locality - how well neighbouring genotypes correspond to neighbouring phenotypes - has been described as a key element in Evolutionary Computation. Grammatical Evolutio...
Jonathan Byrne, James McDermott, Edgar Galvá...