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» Artificial evolution for computer graphics
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GRAPHITE
2004
ACM
14 years 3 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
SIGGRAPH
1990
ACM
14 years 2 months ago
Comprehensible rendering of 3-D shapes
We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are ...
Takafumi Saito, Tokiichiro Takahashi
GRAPHITE
2007
ACM
14 years 1 months ago
An evaluation of virtual lenses for object selection in augmented reality
This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an importan...
Julian Looser, Mark Billinghurst, Raphael Grasset,...
CGI
2001
IEEE
14 years 1 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
CG
2005
Springer
13 years 10 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...