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» Artificial evolution for computer graphics
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CGF
2005
155views more  CGF 2005»
13 years 10 months ago
Light Waving: Estimating Light Positions From Photographs Alone
We present an algorithm to automatically estimate three-dimensional light positions from an unordered set of images. We collect images using a single stationary camera while manua...
Holger Winnemöller, Ankit Mohan, Jack Tumblin...
PG
2007
IEEE
14 years 4 months ago
Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
Janine Bennett, Valerio Pascucci, Kenneth I. Joy
LATA
2009
Springer
14 years 4 months ago
From Gene Trees to Species Trees through a Supertree Approach
Abstract. Gene trees are leaf-labeled trees inferred from molecular sequences. Due to duplication events arising in genome evolution, gene trees usually have multiple copies of som...
Celine Scornavacca, Vincent Berry, Vincent Ranwez
GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
14 years 4 months ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
IUI
2004
ACM
14 years 3 months ago
Making critiquing practical: incremental development of educational critiquing systems
Expert critiquing systems in education can support teachers in providing high quality individualized feedback to students. These systems, however, require significant development ...
Lin Qiu, Christopher Riesbeck