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» Artificial evolution for computer graphics
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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 4 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
FDG
2009
ACM
14 years 3 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
AIMSA
1998
Springer
14 years 3 months ago
A Blackboard Architecture for Guiding Interactive Proofs
The acceptance and usability of current interactive theorem proving environments is, among other things, strongly influenced by the availability of an intelligent default suggestio...
Christoph Benzmüller, Volker Sorge
APN
2006
Springer
14 years 2 months ago
Can I Execute My Scenario in Your Net? VipTool Tells You!
This paper describes the verification module (the VipVerify Module) of the VipTool [4]. VipVerify allows to verify whether a given scenario is an execution of a system model, given...
Robin Bergenthum, Jörg Desel, Gabriel Juh&aac...
FLAIRS
2001
14 years 10 days ago
An Intelligent Interface for Keyboard and Mouse Control -- Providing Full Access to PC Functionality via Speech
SUITEKeys is a speech user interface for motor-disabled computer users. This interface provides access to all available functionality of a computer by modeling interaction at the ...
Bill Z. Manaris, Renée A. McCauley, Valanne...