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» Artificial evolution for computer graphics
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CGF
2005
204views more  CGF 2005»
13 years 9 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
VRST
2010
ACM
13 years 7 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
CHI
2002
ACM
14 years 10 months ago
CHI@20: fighting our way from marginality to power
The Special Interest Group on Computer Human Interaction (SIGCHI) has had a successful history of 20 years of growth in its numbers and influence. To help guide the continued evol...
Ben Shneiderman, Stuart K. Card, Donald A. Norman,...
GI
1998
Springer
14 years 2 months ago
Self-Organizing Data Mining
"KnowledgeMiner" was designed to support the knowledge extraction process on a highly automated level. Implemented are 3 different GMDH-type self-organizing modeling algo...
Frank Lemke, Johann-Adolf Müller
DAGSTUHL
2006
13 years 11 months ago
The Space of Cognitive Vision
Cognitive vision is an area that is not yet well-defined, in the sense that one can unambiguously state what issues fall under its purview and what considerations do not. Neither i...
David Vernon