Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Support vector machines (SVMs) have proven to be a powerful technique for pattern classification. SVMs map inputs into a high dimensional space and then separate classes with a hy...
William M. Campbell, Joseph P. Campbell, Douglas A...
Pervasive computing devices (e.g., sensor networks, localization devices, cameras, etc.) are increasingly present in every aspect of our lives. These devices are able to generate ...
Gabriella Castelli, Ronaldo Menezes, Franco Zambon...
We define a simple collection of operations for creating and manipulating record structures, where records are intended as finite associations of values to labels. A second-order ...
There are many methodological approaches for Agent-Oriented Software Engineering, each one focusing on some features of multi-agent systems, but leaving others underdefined. For t...