A spoken language generation system has been developed that learns to describe objects in computer-generated visual scenes. The system is trained by a `show-and-tell' procedu...
Language is sensitive to both semantic and pragmatic effects. To capture both effects, we model language use as a cooperative game between two players: a speaker, who generates an...
As historically acknowledged in the Reasoning about Actions and Change community, intuitiveness of a logical domain description cannot be fully automated. Moreover, like any other...
We have designed, implemented, and proved the correctness of a compiler generator that accepts action semantic descriptions of imperative programming languages. The generated comp...
Abstract. Nonmonotonic causal logic became a basis for the semantics of several expressive action languages. Norman McCain and Paolo Ferraris showed how to embed propositional caus...