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» Aspect-Oriented Development Using Protocol Modeling
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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
STTT
2010
113views more  STTT 2010»
13 years 4 months ago
Proved development of the real-time properties of the IEEE 1394 Root Contention Protocol with the event-B method
We present a model of the IEEE 1394 Root Contention Protocol with a proof of Safety. This model has real-time properties which are expressed in the language of the event B method: ...
Joris Rehm
VAMOS
2010
Springer
13 years 11 months ago
Leveraging Aspect-Connectors to Improve Stability of Product-Line Variabilities
Abstract--One of the design goals of Product Line Architectures (PLAs) is to remain stable while accommodating changes of stakeholder's requirements. However, the stability of...
Marcelo Oliveira Dias, Leonardo Tizzei, Ceí...
COOPIS
2004
IEEE
14 years 1 months ago
Implementing QoS Aware Component-Based Applications
By QoS (Quality of Service), we often refer to a set of quality requirements on the collective behavior of one or more objects. These requirements enable the provision of better se...
Avraam Chimaris, George A. Papadopoulos
CAMAD
2006
IEEE
13 years 11 months ago
Nessi: a python network simulator for fast protocol development
A new and simple network simulator Nessi is described in this paper. While other simulators focus on minimizing the simulation time, Nessi tries to minimize the development time an...
Jérôme Vernez, Jürgen Ehrensberg...