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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ASM
2010
ASM
14 years 3 days ago
Starting B Specifications from Use Cases
The B method is one of the most used formal methods, when reactive systems is under question, due to good support for refinement. However, obtaining the formal model from requireme...
Thiago C. de Sousa, Aryldo G. Russo
ICSM
2009
IEEE
13 years 6 months ago
Decomposing object-oriented class modules using an agglomerative clustering technique
Software can be considered a live entity, as it undergoes many alterations throughout its lifecycle. Furthermore, developers do not usually retain a good design in favor of adding...
Marios Fokaefs, Nikolaos Tsantalis, Alexander Chat...
AVI
2006
13 years 10 months ago
Enabling interaction with single user applications through speech and gestures on a multi-user tabletop
Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with art...
Edward Tse, Chia Shen, Saul Greenberg, Clifton For...
EDBTW
2010
Springer
13 years 7 months ago
Using web-based personalization on spatial data warehouses
Spatial data warehouses (SDW) rely on extended multidimensional (MD) models in order to provide decision makers with appropriate structures to intuitively analyse spatial data. Se...
Octavio Glorio, Jose-Norberto Mazón, Irene ...