Sciweavers

140 search results - page 27 / 28
» Aspects of networking in multiplayer computer games
Sort
View
NSDI
2004
13 years 8 months ago
OverQoS: An Overlay Based Architecture for Enhancing Internet QoS
This paper describes the design, implementation, and experimental evaluation of OverQoS, an overlay-based architecture for enhancing the best-effort service of today's Intern...
Lakshminarayanan Subramanian, Ion Stoica, Hari Bal...
ICNP
2005
IEEE
14 years 19 days ago
Incentives to Promote Availability in Peer-to-Peer Anonymity Systems
Peer-to-peer (P2P) anonymous communication systems are vulnerable to free-riders, peers that use the system while providing little or no service to others and whose presence limit...
Daniel R. Figueiredo, Jonathan K. Shapiro, Donald ...
CL
2000
Springer
13 years 11 months ago
Logic, Knowledge Representation, and Bayesian Decision Theory
In this paper I give a brief overview of recent work on uncertainty inAI, and relate it to logical representations. Bayesian decision theory and logic are both normative frameworks...
David Poole
CCR
2000
94views more  CCR 2000»
13 years 6 months ago
An application developer's perspective on reliable multicast for distributed interactive media
In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
Martin Mauve, Volker Hilt
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
13 years 11 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza