Sciweavers

65 search results - page 9 / 13
» Aspects to Visualising Reusable Components
Sort
View
AAMAS
2012
Springer
12 years 3 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
ICSE
2003
IEEE-ACM
14 years 7 months ago
Patterns, Frameworks, and Middleware: Their Synergistic Relationships
The knowledge required to develop complex software has historically existed in programming folklore, the heads of experienced developers, or buried deep in the code. These locatio...
Douglas C. Schmidt, Frank Buschmann
AVI
2004
13 years 9 months ago
Generative Programming of graphical user interfaces
Generative Programming (GP) is a new paradigm that allows automatic creation of entire software family, using the configuration of elementary and reusable components. GP can be pr...
Max Schlee, Jean Vanderdonckt
OOPSLA
2004
Springer
14 years 25 days ago
Modular generics
This paper presents the design of G, a new language specifically created for generic programming. We review and identify important language features of C++ and Haskell in light o...
Jeremy G. Siek
ARES
1998
Springer
13 years 11 months ago
Architecture-Centric Software Development Based on Extended Design Spaces
The realization of software projects can be significantly eased by extending the focus of reuse to architectural aspects instead of concentrating on separate software elements. Ye...
Lothar Baum, Lars Geyer, Georg Molter, Steffen Rot...