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AIPR
2005
IEEE
14 years 1 months ago
Face Recognition Using Multispectral Random Field Texture Models, Color Content, and Biometric Features
Most of the available research on face recognition has been performed using gray scale imagery. This paper presents a novel two-pass face recognition system that uses a Multispect...
Orlando J. Hernandez, Mitchell S. Kleiman
GRAPHITE
2006
ACM
14 years 1 months ago
Camera textures
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
GRAPHICSINTERFACE
2000
13 years 8 months ago
Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields
This paper describes a texture generation technique that combines orientation and luminance to support the simultaneous display of multiple overlapping scalar fields. Our orientat...
Christopher Weigle, William G. Emigh, Geniva Liu, ...
ISBI
2011
IEEE
12 years 11 months ago
Segmentation of anatomical branching structures based on texture features and graph cut
Segmentation of tree-like structure within medical imaging modalities, such as x-ray, MRI, ultrasound, etc., is an important step for analyzing branching patterns involved in many...
Tatyana Nuzhnaya, Erkang Cheng, Haibin Ling, Despi...
AMFG
2007
IEEE
327views Biometrics» more  AMFG 2007»
14 years 1 months ago
Model-Assisted 3D Face Reconstruction from Video
Abstract. This paper describes a model-assisted system for reconstruction of 3D faces from a single consumer quality camera using a structure from motion approach. Typical multi-vi...
Douglas Fidaleo, Gérard G. Medioni