By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
In this paper we ask to what extent collective cognition can be supported and sustained in classroom practices. One major challenge for learning in technology-rich, collaborative ...
We present a prototype mobile augmented reality client addition to the "Image Space" mixed reality media sharing service. We have explored how the real world aligned &qu...
David J. Murphy, Markus Kahari, Ville-Veiko Mattil...
This paper presents HyMoNet, a peer-to-peer hybrid multicast overlay network for efficient live media streaming. The system comprises two parts: service infrastructure and user sp...
In multi-agent MDPs, it is generally necessary to consider the joint state space of all agents, making the size of the problem and the solution exponential in the number of agents...