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IMSCCS
2007
IEEE
14 years 1 months ago
An Improved RED Algorithm with Combined of Queue Length and Sending-Rate Inspection
The main purpose of active queue management is to provide congestion information so that sources can set their rates. In this paper, we consider an algorithm which can achieve hig...
Chunna Cao, Wenbin Yao, Jun Ni, Shaobin Cai
CCS
2010
ACM
14 years 2 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
WEBIST
2008
13 years 8 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
TSP
2010
13 years 2 months ago
MIMO cognitive radio: a game theoretical approach
Abstract--The concept of cognitive radio (CR) has recently received great attention from the research community as a promising paradigm to achieve efficient use of the frequency re...
Gesualdo Scutari, Daniel Pérez Palomar
INFOCOM
2006
IEEE
14 years 1 months ago
Using Repeated Games to Design Incentive-Based Routing Systems
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Michael Afergan