Sciweavers

455 search results - page 55 / 91
» Asynchronous and deterministic objects
Sort
View
CSL
2006
Springer
13 years 11 months ago
Algorithms for Omega-Regular Games with Imperfect Information,
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about t...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
TMM
2002
133views more  TMM 2002»
13 years 7 months ago
A model for secure multimedia document database system in a distributed environment
Abstract--The Internet provides a universal platform for largescale distribution of information and supports inter-organizational services, system integration, and collaboration. U...
James B. D. Joshi, Zhaohui Kevin Li, Husni Fahmi, ...
IPPS
2006
IEEE
14 years 2 months ago
Babylon v2.0: middleware for distributed, parallel, and mobile Java applications
Babylon v2.0 is a collection of tools and services that provide a 100% Java compatible environment for developing, running and managing parallel, distributed and mobile Java appli...
Willem van Heiningen, Tim Brecht, Steve MacDonald
OOPSLA
2005
Springer
14 years 1 months ago
Io: a small programming language
Io is small prototype-based programming language. The ideas in Io are mostly inspired by Smalltalk[1] (all values are objects), Self[2] (prototype-based), NewtonScript[3] (differe...
Steve Dekorte
IFIP
1998
Springer
14 years 5 days ago
On the architecture of software component systems
Current object-oriented development practice is centered around application frameworks. In this paper, we argue that this approach is misleading, as it distracts from the ultimate...
M. Franz