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ICDCS
1999
IEEE
14 years 1 months ago
Search Space Reduction in QoS Routing
To provide real-time service or engineer constrained-based paths, networks require the underlying routing algorithm to be able to find low-cost paths that satisfy given Quality-of...
Liang Guo, Ibrahim Matta
TOG
2008
145views more  TOG 2008»
13 years 9 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
GPC
2010
Springer
14 years 1 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...
ICCV
2009
IEEE
1176views Computer Vision» more  ICCV 2009»
15 years 2 months ago
Building Rome in a Day
We present a system that can match and reconstruct 3D scenes from extremely large collections of photographs such as those found by searching for a given city (e.g., Rome) on In...
Sameer Agarwal, Noah Snavely, Ian Simon, Steven M....
SIPS
2007
IEEE
14 years 3 months ago
Sphere Decoding for Multiprocessor Architectures
Motivated by the need for high throughput sphere decoding for multipleinput-multiple-output (MIMO) communication systems, we propose a parallel depth-first sphere decoding (PDSD)...
Qi Qi, Chaitali Chakrabarti