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TVCG
2011
274views more  TVCG 2011»
13 years 4 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
CGF
2008
227views more  CGF 2008»
13 years 9 months ago
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisi...
Gaël Guennebaud, Marcel Germann, Markus H. Gr...
CVPR
2009
IEEE
15 years 1 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
AAAI
2006
13 years 10 months ago
Collective Construction Using Lego Robots
hibition: Extended Abstract Social insects, such as ants and termites, collectively build large and complex structures, with many individuals following simple rules and no centrali...
Crystal Schuil, Matthew Valente, Justin Werfel, Ra...
FOCS
1998
IEEE
14 years 1 months ago
The Complexity of Acyclic Conjunctive Queries
This paper deals with the evaluation of acyclic Boolean conjunctive queries in relational databases. By well-known results of Yannakakis [1981], this problem is solvable in polynom...
Georg Gottlob, Nicola Leone, Francesco Scarcello