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KBSE
2007
IEEE
14 years 2 months ago
Testing concurrent programs using value schedules
Concurrent programs are difficult to debug and verify because of the nondeterministic nature of concurrent executions. A particular concurrency-related bug may only show up under ...
Jun Chen, Steve MacDonald
DIGRA
2005
Springer
14 years 1 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
SIGGRAPH
1994
ACM
14 years 17 hour ago
Drawing and animation using skeletal strokes
strokes makes it particularly attractive in terms of storage size and transmission efficiency. Its efficient implementation is favourable for incorporation into windowing systems a...
Siu Chi Hsu, Irene H. H. Lee
UIST
1993
ACM
14 years 14 hour ago
Skeletal Strokes
A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected featur...
S. C. Hsu, I. H. H. Lee, Neil E. Wiseman
ECML
2006
Springer
13 years 11 months ago
Cost-Sensitive Learning of SVM for Ranking
Abstract. In this paper, we propose a new method for learning to rank. `Ranking SVM' is a method for performing the task. It formulizes the problem as that of binary classific...
Jun Xu, Yunbo Cao, Hang Li, Yalou Huang